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Steal an Employee Cars: How to Get a Car and What Driving Changes

Cars in Steal an Employee come from the car dealer; Rusty Runner is the car named in gameplay footage, and driving turns in smaller circles than running. Costs, unlock requirements, and stats aren't shown in the footage.

Quick answer

In Steal an Employee, cars come from the car dealer: walk up and use the “See cars” interaction to view and get a car.

  • Rusty Runner is the one car named in gameplay footage, and it's obtained from the car dealer.
  • The only driving difference the footage shows: the car turns in smaller circles than the movement you were using before.
  • No car prices, unlock requirements, or speed stats appear in the footage, so none are stated here.

How to get a car: the car dealer

The car dealer is the place to see and get cars in Steal an Employee. Gameplay footage shows players using the dealer's "See cars" interaction. In one session, a player stumbles onto it and reacts as though he's just been handed a car ("Car dealer. Wait, what's this? See cars? There's no way we got a car."). In another, the player makes a point of heading to the dealer mid-progression to check it out. That visit happens after the player has already been stacking on-foot speed upgrades through trails and treadmills; those upgrades are separate mobility, not cars, so don't expect this page to cover them.

What the footage does not show is a purchase menu with prices, or any level or speed requirement for using the dealer. The car dealer is the only acquisition route the footage shows, with no confirmed cost or gate attached.

Rusty Runner

Rusty Runner is the one car named in the footage, with the player saying, "we got to get Rusty Runner now from the car dealer." Here is everything the footage shows about it:

  • Acquired from: Car dealer
  • Cost: Not shown
  • Stats shown in footage: None

That's the full extent of the named lineup. Other cars may exist in the game, but none are named in this footage, so treat Rusty Runner as the named option rather than the whole roster, and don't count on a price or stat sheet until the dealer itself shows one.

What driving changes

The concrete difference once you're in a car is turning. Right after acquiring it and taking a turn, the player notes, "Okay, so now we go in smaller circles, just in case you guys are wondering." In other words, the car corners in a tighter arc than the movement he was using before. No speed numbers appear anywhere in the footage, and there's no comparison of car speed against running speed, so there's no basis to call a car faster or slower by any amount. What you can plan around: tighter turns.

The gameplay footage this page draws on dates to around September 20, 2026. Updates can change the dealer's lineup, costs, and handling, so recheck in-game after a patch.