Steal an Employee Employees: Named Roster, Shown Rates, and Acquisition Context
The named Steal an Employee employees observed in play, with the income figures, quality labels, auras, and source companies displayed for each — plus the steal, train, and hire flow. A roster reference, not a rarity-tier breakdown.
In Steal an Employee, every worker you can grab has a name, and the game's index tracks exactly which ones you've collected. The roster below gathers the 22 named employees seen in observed play, filling in each attribute — income rate, quality label, aura, source company — only where the game displayed it. A blank attribute was never shown, not zero. Treat this as a play-observed roster rather than the game's official full list: the in-game index is the authoritative tracker, and a few spellings below may not match the game's exact naming.
Named employees observed in Steal an Employee
Comparison
| Employee | What The Game Showed | How It Was Obtained |
|---|---|---|
| Dana | “Make us $36 per minute” — the early-rate time unit is disputed (see rates below) | First employee stolen in that playthrough |
| Javier | Nothing shown | Acquired mid-playthrough |
| Dmitri Zavgorodny (also heard as “Dimitri”) | Nothing shown | Stolen from Nova Corp |
| Owen Mac | None — named only as an index entry not yet owned (“we don’t have Owen Mac”) | Seen during an index check |
| Anya Rayo | Described as “sparkling”; about 18 seconds of training | Stolen from another player’s base |
| Miles | “A rookie job” | Hired early from the street |
| Greta | $87 per second; first-floor hires described as rookie | Hired early |
| Mina | Nothing stated | Hired early |
| Hugo | Nothing stated; first-floor rookie context | Hired early |
| Ellis | No stats shown | Stolen from another player |
| Tilda | No stats shown; “Tilda” is also another player’s name in the same playthrough | Stolen from another player |
| Rosa | “Skilled” training label | Stolen from another player |
| Silus Robin | $850 shown at training completion | Hired |
| Ruby | No attributes shown | Hired, then sold |
| Ria Valdez | No stats shown; a “two grand per second” quote immediately follows this theft, but its attribution is ambiguous | Stolen as the last remaining employee |
| Neil | Described as “just a normal employee” | Stolen |
| “Sir” | Name likely garbled in the narration | Acquired during the bank visit |
| Claraara | Described as “on fire”; spelling likely garbled | Stolen during the bank visit |
| Dr. Hail | “Expert” training label; roughly 1.5k per the narration | Hired from Helios Orbital Systems |
| Marcus | 20 grand rate | Hired from Gavl and Gold (gold dealers) |
| Vern Castillo | Golden aura; no stats — never acquired | Seen at an aura-bearing company |
| Jin | 400k per second; robot character | Hired from Axiom Robotics |
How employees are stolen, trained, and hired
Roadmap
- 1
Steal a worker
Approach a worker and hold E — an arrow points at the nearest worker you can grab. The game confirms the poach, and the former boss reacts angrily.
- Check the speed gate first: one theft recommended 10,000 speed, and a higher company required 270k speed.
- Expect losses — faster targets can outrun a too-slow thief, and other players can steal workers back.
- 2
Place and train
Set the worker down and wait for training to complete. Training time scales with the employee — one late-game hire took 7 minutes.
- Training can be skipped with Robux (one skip cost nine Robux).
- 3
Hired and earning
When training completes, the employee is hired and starts producing money at the revealed rate.
- 4
Recheck availability
Offices are closed at night and they send everyone home, and new employees arrive on a cycle — as one line puts it, “more employees are going to come in two days,” with the day rolling over on a timer.
Companies and locations employees come from
Employees are drawn from progressively higher-tier companies, listed here roughly in the order the observed playthroughs unlocked them:
Tips
Starter offices and street workers
The earliest hires. Early street hires can be rookie jobs — Miles was picked up off the street as “a rookie job.”
Construction site
Asked about directly (“What about the construction people?”); the workers there were described as all having auras.
WinCorp
Mentioned only in a garbled line (“Excel to WinCorp”); its role in the progression is unclear.
Nova Corp Global Trade
A named steal target (“You can steal from the Nova Corp Global Trade”) — Dmitri Zavgorodny was taken here.
Helios Orbital Systems
Described as the NASA-tier office; Dr. Hail was hired here.
The bank
“Look at these dudes working at a bank” — two of the roster’s employees came from the bank visit.
Gavl and Gold
Gold dealers; Marcus, at a 20 grand rate, was hired here.
Crypto Bros
A named stop in the observed progression.
Victorian Labs
Hazmat-suited workers, referenced alongside a 120 mil requirement (“120 mil for the Victorian labs”).
Axiom Robotics
Robot employees, gated behind clearance — “three names at the back door opens.” Jin, at 400k per second, was hired here.
Income rates and quality labels the game showed
A quality label and income rate appear when an employee finishes training or is hired. Only the following values were exposed in observed play:
Data table
- Employee / Hire
- Dana
- Value Or Label Shown
- $36 per minute as narrated — the same early rate is heard as “per second” elsewhere, so the early-rate unit is currently inconsistent; check what your own first hire displays
- Employee / Hire
- An observed session’s first hire
- Value Or Label Shown
- 36 bucks per second
- Employee / Hire
- Greta
- Value Or Label Shown
- $87 per second; rookie context
- Employee / Hire
- Rosa
- Value Or Label Shown
- “Skilled” training label
- Employee / Hire
- One of the Tilda/Ellis/Rosa hires
- Value Or Label Shown
- 400 bucks per second
- Employee / Hire
- Silus Robin
- Value Or Label Shown
- $850 at training completion
- Employee / Hire
- The hire right after Ria Valdez’s theft
- Value Or Label Shown
- Two grand per second (attribution ambiguous — quoted immediately after the theft)
- Employee / Hire
- Dr. Hail
- Value Or Label Shown
- “Expert” label; about 1.5k per the narration
- Employee / Hire
- Marcus
- Value Or Label Shown
- 20 grand
- Employee / Hire
- Jin
- Value Or Label Shown
- 400k per second
The quality labels heard across play are rookie (“Everybody here is a rookie, which is a shame”), skilled, pro (“Ooh, the pro”), expert, and elite (“The only one we’re still missing is this elite one”). Nothing shown explains how a label or rate is determined. Note the boundary: these are training-quality outcomes and displayed rates — no official rarity-tier label (Common, Rare, Legendary, and so on) is documented for any named employee, so compare employees by the labels and rates the game actually displays in your index.
Aura and effect markers
Golden auras, sparkles, and fire effects show up on employees, but none of these markers has a documented mechanical meaning — the narrators only speculate. Avoid these over-reads:
Mistakes to avoid
- Problem
- Treating Vern Castillo’s golden aura as proof of a top employee
- Fix
- Only the aura is documented — he was never acquired and has no shown stats. The narrator’s prediction about him cuts off mid-sentence; it’s speculation.
- Problem
- Assuming the purple aura on an unnamed worker means rarity or high income
- Fix
- What a purple aura maps to is not documented anywhere in the observed play.
- Problem
- Reading Claraara’s “on fire” effect as a stat boost
- Fix
- The narration only uses it as a reason to grab him next; no mechanical effect is shown.
- Problem
- Assuming a sparkling employee is guaranteed valuable
- Fix
- Anya Rayo sparkled, the narrator predicted a poor result from her roughly 18-second training, and that’s what happened — a marker does not guarantee a high-value hire.
- Problem
- Expecting all construction-site auras to mean the same thing
- Fix
- Workers there were described collectively (“they all got auras on them”), but no meaning was given for any of them.
Index tracking and roster management
The index is how the game identifies and tracks your collection — and it defines what you can and can’t do with an employee once hired:
Failure reasons
- Problem
- Chasing a worker you already own
- Fix
- The game blocks it — “I already own this one.” Check your index first; each new index entry grants bonuses such as more money and more speed.
- Problem
- Trying to upgrade an employee after hiring
- Fix
- You can’t upgrade employees. Progression comes from replacing weaker hires with better ones.
- Problem
- Holding onto a hire you no longer want
- Fix
- Employees can be fired or sold — the narration shows both (“somebody here is going to get fired. You. Goodbye.” and “you’re getting sold”). Ruby was hired and then sold.
- Problem
- Looking for a rebirth system
- Fix
- There isn’t one — “Is there a rebirthing in this game? No, there’s no rebirthing.”
- Problem
- Losing track of which employees you’re still missing
- Fix
- Open the index (“Let’s see who we don’t have yet”) — one playthrough using it noted it had “found like most of the employees.”
Gaps to confirm in-game
- Roster completeness: this list is play-observed, not the official catalogue. Updates can add, rename, or remove employees, so recheck each entry against your in-game index after every update and drop any name you can no longer see.
- Undocumented attributes: Owen Mac (named only as an unowned index entry) and Vern Castillo (name plus golden aura) have no stats at all. Javier, Mina, Ellis, Ruby, and “Sir” never had a rate or label displayed either; Hugo and Neil carry only contextual descriptions (first-floor rookie, “just a normal employee”).
- Uncertain spellings: “Sir,” “Claraara,” “Tilda,” and “Dmitri Zavgorodny” (also heard as “Dimitri”) may be garbled — confirm the exact spelling in your index before treating it as canonical.
- Tilda’s entry: the name appears both as another player’s name and as an acquired employee in the same playthrough, so that employee entry — and any stat attached to it — is uncertain.
- Early-rate unit: the $36 starting figure is heard as “per minute” and as “per second”; the values are currently inconsistent, so check the unit your own first hires display.
- Rarity: only training-quality labels (rookie through elite) and visual markers are shown in play — no official rarity tiers attach to named employees.
The fastest next step is in-game: open your index, compare the names and shown values above against your own entries, and note anything that displays differently — that's the information this roster is built from.
Related Guides
Employee Rarities: Tier Order & Effects
The Rookie to Elite tier order, what auras signal before a steal, and how rarity changes pay and training time.
Employee Reveal: When It Happens
When training completion reveals a hire's name, income, and quality rank, which rank labels appear, and how skipping works.
